Wednesday, 21 May 2014

Yaldabaoth character/scene test renders

1 comment:

  1. Hi Kolade - I'm not expert, but in terms of lighting, you should think about plugging in some rim-lights because the all the surface pattern etc. is cloaking the form of your character's anatomy; you need to work at popping everything out and working against that flattening effect - likewise on the waves etc. You need to crisp things up.